Collectives are groups of players organized into teams. Every collective have one server, refereed as Collective Server.
Collective Power
So far, the only way to increase collective power is by attacking (DDoS'ing) other servers.
The amount of power earned by each attack depends of the DDoS power and who the victim is.
Victim multiplier:
- Collective Server OR player with collective and on war against yours - x4
- Player with collective, but not at war with yours - x3
- Player without collective - x2
- NPCs - x1
Collective Wars
Starting a Collective War
To start a collective war, one of the followings must happen:
- Two (or more) members of collective A attacked one (or more) member of collective B and at least one member of collective B retaliated the attack in any member of collective A.
- One member of collective A attacked two (or more) members of collective B and at least one member of collective B retaliated the attack in any member of collective A.
Notes:
- Above mentions of collective member include the collective server.
- Attacks older than 3 days are deleted, so the above conditions must happen in a window of 72 hours.
Finishing a Collective War
There is no way to manually end a collective war.
Every collective war have an initial duration of 2 days (48 hours), and 1 hour is added to the duration after every following attacks.
Bounty & Score
Every collective war starts with empty score for both teams, regardless of previous attack that started the war.
After every attack, an amount of bounty and score will be summed to the current values. This amount depends of how powerful the DDoS attack was.